This is what Metro would be like if it were an arcade game. The new Siberian landscapes and environments offer a chilling change from the levels of the original game. I had pretty much gotten my fill of Sam in his previous game and couldn’t imagine this expansion offering me anything worth suffering through this frustration.Īs far as positive elements, the graphics and sound are still right up there with the previous game. After 30 minutes of trying to clear this room, I was scrambling for the uninstall button. Thankfully, enemies are finite, so I was eventually able to progress further into the facility, but the maze-like alleys between buildings, narrow corridors, bridges, and confining room-sized arenas had me giving up about the time I was put into a small area with about 50 Kleer and a shotgun. The sheer number of enemies coming at me was so disproportional to the weapons and ammo I was being given I was often backpedaling completely out of the factory with only a pistol to defend myself. Once I entered the factory complex the game started going downhill fast. The first level was a mix of a lengthy beach section followed by a short hike up to a plateau where a major battle triggered, as I made my way to a communication tower. Weird scripting issues prohibit monsters from entering the water, so you can simply escape into the surf and kill from relative safety as long as you don’t drown. Backpedaling is much harder now since the levels are more complex and it’s easier to get hung up on the architecture especially when you are running blind. Admittedly, some enemies will still come at you including this new dog-frog hybrid that is nearly impossible to hit. It seems Serious Sam: Siberian Mayhem is trying to change up the core gameplay by creating more complex levels and stationary enemies that don’t come after you but would rather stand still and shoot or lob fire balls from a distance. This might look like a Serious Sam game, but it sure doesn’t feel like it. The sheer imbalance of weapons, monsters, and pick-ups is ridiculous, combined with level design that totally breaks away from the openness of past games that encouraged lots of backpedaling and continuous fire to defeat wave after wave of enemies. So, if there is a reasonably fun game beyond the first level I’ll never know, and I blame the designers 100% for creating one of the worst opening levels of any FPS game I’ve played…maybe ever. I played about two hours and don’t think I even completed the first chapter before I rage-quit and uninstalled the game. I had always assumed a powerful PC could muscle its way through some of the issues the game had, even on a next-gen console, but I had no idea the disappointment that was waiting.įull disclosure…I did not complete this game, nor did I even get that far into it. Personally, I was excited to play this on the PC after having already played the original game on PS5. Note the use of the words “standalone” and “expansion”, which basically means this is DLC that doesn’t require the core game to play and is considered so “large” that they can charge $20 instead of the usual $5-10…at least until there is a half-off sale. Here’s every confirmed ray tracing and DLSS game we know about so far.Serious Sam: Siberian Mayhem is the follow-up standalone expansion to Serious Sam 4 that I reviewed a few weeks ago on the PS5. Still, if you’re currently on the fence about buying one of Nvidia’s RTX or RTX Super graphics cards as opposed to the new AMD Navi GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. A lot of the confirmed RTX games you’ll see below still haven’t received their promised ray tracing and performance-boosting DLSS support, so this is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right now’. In truth, the number of games on this list that you can actually play with ray tracing enabled right this second is still pretty small. Dying Light 2 will also be getting real-time ray tracing, while Tencent’s freshly-announced action survival game Synced: Off-Planet will be getting ray-traced reflections and shadow support. Indeed, the big one that’s just been announced is Minecraft, which (like Quake II RTX) is getting full, real-time ray tracing support for everything from water reflections to its entire lighting system. It’s Gamescom this week, which can only mean one thing – more confirmed ray tracing games for Nvidia’s RTX and selected GTX 16-series graphics cards.
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